PushStyleVar1
Definition
-- @/=[C]:-1
function PushStyleVar1(...)
Callers
@/lua/ge/extensions/flowgraph/link.lua
flowing = self.sourcePin.value and self.targetNode._frameLastUsed == self.graph.mgr.frameCount
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerDistance, 40)
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerSize, 4)
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerDistance, 40)
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerSize, 4)
else
flowing = self.sourcePin._frameLastUsed and self.sourcePin._frameLastUsed == self.graph.mgr.frameCount
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerDistance, 10)
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerSize, 1)
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerDistance, 10)
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerSize, 1)
markerColor = im.ImVec4(self.color.x * 0.5, self.color.y * 0.5, self.color.z * 0.5, self.color.w)
if self.graph.mgr.runningState == "paused" then
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowSpeed, 0) --(1 / (self.graph.mgr.frameCount - self.sourcePin._frameLastUsed + 1)) * 30)
else
else
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowSpeed, 30) --(1 / (self.graph.mgr.frameCount - self.sourcePin._frameLastUsed + 1)) * 30)
end
end
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowDuration, 0.5)
-- ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerDistance, 5)
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowDuration, 0.5)
-- ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_FlowMarkerDistance, 5)
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
im.PushStyleVar1(im.StyleVar_IndentSpacing, editor.getPreference("dynamicDecalsTool.docs.indentSpacing"))
first = true
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
im.PushStyleVar1(im.StyleVar_IndentSpacing, im.GetStyle().IndentSpacing / 4)
@/lua/ge/extensions/editor/mapSensorEditor.lua
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
local uiVal = im.FloatPtr(oldVal)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(130)
@/lua/ge/extensions/editor/drivePathEditor.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, 'splinePropertiesCols', false)
@/lua/ge/extensions/editor/sidewalkSpline.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, 'splinePropertiesCols', false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "WeightCols" .. pieceIndex, false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "WeightCols" .. pieceIndex .. "_" .. j, false)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
local function onEditorGui()
im.PushStyleVar1(im.StyleVar_WindowBorderSize, 0)
im.PushStyleVar2(im.StyleVar_WindowPadding, im.ImVec2(0, 0))
@/lua/ge/extensions/editor/audioRibbonEditor.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "speedDepthCols", false)
@/lua/ge/extensions/editor/api/gui.lua
imgui.SetNextWindowViewport(viewport.ID);
imgui.PushStyleVar1(imgui.StyleVar_WindowRounding, 0)
imgui.PushStyleVar1(imgui.StyleVar_WindowBorderSize, 0)
imgui.PushStyleVar1(imgui.StyleVar_WindowRounding, 0)
imgui.PushStyleVar1(imgui.StyleVar_WindowBorderSize, 0)
imgui.PushStyleVar2(imgui.StyleVar_WindowPadding, imgui.ImVec2(0, 0))
@/lua/ge/extensions/editor/roadSpline.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "flipTrackCheckboxRow", false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "layerSliderCols", false)
-- Use the same 2-column slider layout as other spline tools.
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, 'paintingSliderCols', false)
@/lua/ge/extensions/editor/masterSpline.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
@/lua/ge/extensions/editor/decalSpline.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, 'spacingAndJitterCols', false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "randStyleWithResetCols", false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "component1SlidersRow", false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "component1SlidersRow", false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "component3SlidersRow", false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "component4SlidersRow", false)
@/lua/ge/extensions/editor/renderTest.lua
if not rot then rot = core_camera.getQuat() end
im.PushStyleVar1(im.StyleVar_WindowBorderSize, 0)
im.PushStyleVar2(im.StyleVar_WindowPadding, im.ImVec2(0, 0))
@/lua/ge/extensions/editor/terrainAndRoadImporter.lua
-- 'zMax' slider.
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(200)
-- 'Domain Of Influence' slider.
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(200)
-- 'Margin' slider.
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(200)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local function onEditorGui(dt)
im.PushStyleVar1(im.StyleVar_WindowBorderSize, 0)
im.PushStyleVar2(im.StyleVar_WindowPadding, im.ImVec2(0, 0))
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.PushStyleVar1(ImGuiStyleVar_idx, float_val) imgui.PushStyleVar1(ImGuiStyleVar_idx, float_val) end
function M.PushStyleVar2(ImGuiStyleVar_idx, ImVec2_val) imgui.PushStyleVar2(ImGuiStyleVar_idx, ImVec2_val) end
end
function M.PushStyleVar1(ImGuiStyleVar_idx, float_val) imgui.PushStyleVar1(ImGuiStyleVar_idx, float_val) end
function M.PushStyleVar2(ImGuiStyleVar_idx, ImVec2_val) imgui.PushStyleVar2(ImGuiStyleVar_idx, ImVec2_val) end
@/lua/ge/extensions/editor/assemblySpline.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, 'splinePropertiesCols', false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, 'jitterPropertiesCols', false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "WeightCols" .. rigidIdx, false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "WeightCols" .. rigidIdx .. "_" .. j, false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "BridgeWeightCols" .. i, false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "BridgeWeightCols" .. i .. "_" .. j, false)
@/lua/ge/extensions/flowgraph/baseStateNode.lua
-- setup link strengths for all of these pins.
ufe.PushStyleVar1(ufe.StyleVar_LinkStrength,0)
-- in pins are ccw side
-- setup arrow size for in-Pins
ufe.PushStyleVar1(ufe.StyleVar_PinArrowSize,20)
ufe.PushStyleVar1(ufe.StyleVar_PinArrowWidth,20)
ufe.PushStyleVar1(ufe.StyleVar_PinArrowSize,20)
ufe.PushStyleVar1(ufe.StyleVar_PinArrowWidth,20)
--make each pin individually.
@/lua/ge/extensions/editor/sceneView.lua
local function onEditorGui()
im.PushStyleVar1(im.StyleVar_WindowBorderSize, 0)
im.PushStyleVar2(im.StyleVar_WindowPadding, im.ImVec2(0, 0))
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
function C:draw()
im.PushStyleVar1(im.StyleVar_Alpha, self.alpha[0])
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, self.bgColorVec4)
im.PushStyleVar1(im.StyleVar_Alpha, self.alpha[0] * im.GetStyle().Alpha)
@/lua/ge/extensions/flowgraph/basenode.lua
if not hasActivePins then
im.PushStyleVar1(im.StyleVar_Alpha, style.Alpha * 0.2)
end
@/lua/ge/extensions/editor/meshSpline.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, 'spacingAndJitterCols', false)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.Columns(2, "randStyleWithResetCols", false)
@/lua/ge/extensions/flowgraph/builder.lua
ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_NodeRounding, 5)
end
--if pin.type == 'state' then
-- ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_LinkStrength,0)
-- if pin.direction == 'in' then
-- if pin.direction == 'in' then
-- ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_PinArrowSize,20)
-- ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_PinArrowWidth,20)
-- ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_PinArrowSize,20)
-- ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_PinArrowWidth,20)
-- end
@/lua/ge/extensions/editor/scriptAIEditor.lua
-- Draw the time transport slider.
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(549)
local oldVal = tr.splineSpacing[0]
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(245)
if tr.isUseRigidTranslation[0] == false then
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(340)
im.NextColumn()
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(200)
@/lua/ge/extensions/flowgraph/pin.lua
im.PushStyleVar1(im.StyleVar_Alpha, alpha)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_PinRect, im.ImVec4(0, 0.7, 0, 0.5))
--ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_PinCorners, 8)
end
@/lua/ge/extensions/editor/roadArchitect.lua
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.SliderInt("###49", terraParams.domainOfInfluence, 1, 500, "Domain Of Influence (m) %d")
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.InputFloat("Spacing Between Units###" .. tostring(wCtr), layer.spacing, 0.1, 0.0)
im.TextColored(cols.greenB, "Curb Shaping Parameters:")
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
if im.InputFloat("Curb Width###" .. tostring(wCtr), profile[selSW].kerbWidth, 0.1, 0.0) then
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
if im.SliderInt("###42", road.extraS, 0, 15, "Start Pos %d") then
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
if im.SliderInt("###43", road.extraE, 0, 15, "End Pos %d") then
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
if im.SliderInt("###41", road.radGran, 6, 50, "Granularity %d") then
im.TextColored(cols.greenB, 'Road Condition:')
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-1)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-150)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.SliderInt("###99949", terraParams.domainOfInfluence, 1, 500, "Domain Of Influence (m) %d")
local oldICR = node.incircleRad[0]
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.SliderFloat("Arc Rad", node.incircleRad, 1.0, 2.0, "Radius = %.3f")
im.PushItemWidth(-1)
im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)
im.SliderInt("###49", terraParams.domainOfInfluence, 1, 500, "Domain Of Influence (m) %d")