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GetNodePosition

Definition


-- @/=[C]:-1
function GetNodePosition(...)

Callers

@/lua/ge/extensions/flowgraph/basenode.lua
  --self:updateNodePosition()
  local pos =  self.nodePosition--ui_flowgraph_editor.GetNodePosition(self.id)
  res.pos = pos
  if ui_flowgraph_editor.GetCurrentEditor() ~= nil then
    local pos = ui_flowgraph_editor.GetNodePosition(self.id)
    -- sanity check since GetNodePosition sometimes gives whacky results?
@/lua/ge/extensions/flowgraph/groupHelper.lua
    local nodeSize = ui_flowgraph_editor.GetNodeSize(node.id)
    local nodePos = ui_flowgraph_editor.GetNodePosition(node.id)
    if nodeSize.x == 0 and nodeSize.y == 0 then
    end
    local nodePos = ui_flowgraph_editor.GetNodePosition(node.id)
    if nodePos.x < -2e8 or nodePos.y < -2e8 or nodePos.x > 2e8 or nodePos.y > 2e8 then
  self:centerMultiNodes(selectedNodesNodes, {groupNode})
  local entryPos = ui_flowgraph_editor.GetNodePosition(entry.id)
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
        ui_flowgraph_editor.SetCurrentEditor(self.fgEditor.ectx)
        local pos = ui_flowgraph_editor.GetNodePosition(id)