-- @/=[C]:-1
function GetHotObjectId(...)
builder.drawDebug = drawType == 'geometry'
if ui_flowgraph_editor.GetHotObjectId() == self.id then
ui_flowgraph_editor.Suspend()
if ui_flowgraph_editor.GetHotObjectId() == self.id then
if editor_flowgraphEditor.allowTooltip then