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End

Definition


-- @/=[C]:-1
function End(...)

Callers

@/lua/ge/extensions/util/groundModelDebug.lua
    -- end
  im.End()
end
@/lua/ge/extensions/editor/main.lua
        imgui.Image(splashImage.texId, imgui.ImVec2(imgui.uiscale[0] * imageSize.x, imgui.uiscale[0] * imageSize.y))
        imgui.End()
      end
@/lua/ge/extensions/editor/flowgraph/examples.lua

  self:End()
end
@/lua/ge/extensions/career/career.lua
  end
  imgui.End()
@/lua/ge/extensions/ui/messagesDebugger.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/driftDataEditor.lua
        im.Text(dumps(currDriftSpots[selectedDriftSpotId]))
        im.End()
      end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/flowgraph/events.lua
  self:drawContent()
  self:End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veLightsDebug.lua
  end
  im.End()
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.End() imgui.End() end
function M.BeginChild1(string_str_id, ImVec2_size, bool_border, ImGuiWindowFlags_flags)
end
function M.End() imgui.End() end
function M.BeginChild1(string_str_id, ImVec2_size, bool_border, ImGuiWindowFlags_flags)
end
function M.ImGuiListClipper_End(ImGuiListClipper_ctx) ImGuiListClipper_ctx:End() end
function M.ImGuiListClipper_Step(ImGuiListClipper_ctx) return ImGuiListClipper_ctx:Step() end
@/lua/ge/extensions/core/vehicles.lua
--   end
--   im.End()
-- end
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
      end
      ui_flowgraph_editor.End()
      if (bit.band(tonumber(ui_flowgraph_editor.GetDirtyReason()), ui_flowgraph_editor.Dirty_Position) ~= 0) then
@/lua/ge/extensions/editor/prefabInstanceEditor.lua
  -- imgui.Begin("PrefabInstanceHeaderMenu", nil, imgui.WindowFlags_NoCollapse + imgui.WindowFlags_AlwaysAutoResize + imgui.WindowFlags_NoResize + imgui.WindowFlags_NoTitleBar)
  -- imgui.End()
  local nodeFlags = imgui.TreeNodeFlags_DefaultOpen
@/lua/ge/extensions/editor/flowgraph/execution.lua

  self:End()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua
  ::continue::
  im.End()
end
@/lua/ge/extensions/ui/vehiclePaint.lua
    end
  imgui.End()
end
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua

  self:End()
end
@/lua/ge/extensions/ui/apps/pointsBar.lua

    im.End()
  end
@/lua/ge/extensions/editor/mainToolbar.lua
    end
    im.End()
    if not wndOpen[0] then
    end
    im.End()
    if not wndOpen[0] then
    extensions.hook("onEditorGuiEditModeToolbar")
    im.End()
  end
@/lua/ge/extensions/ui/apps/genericMissionData.lua

    im.End()
  end
@/lua/ge/extensions/editor/fileDialog.lua
  end
  im.End()
end
    end
    im.End()
  else
    end
    im.End()
  end
    end
    im.End()
  end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
  ::continue::
  im.End()
end
@/lua/ge/extensions/editor/flowgraph/basewindow.lua

function C:End()
  self.hasFocus = im.IsWindowFocused(im.FocusedFlags_ChildWindows)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veRawData.lua
  end
  im.End()
end
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
    end
    im.End()
  end
@/lua/ge/extensions/render/openxr.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
      end
      im.End()
    end
      end
      im.End()
    end
      end
      im.End()
    end
  end
  im.End()
end
@/lua/ge/extensions/core/vehicle/mirror.lua
  end
  im.End()
end
@/lua/ge/extensions/util/maptiles.lua
  end
  im.End()
    end
    im.End()
  end
@/lua/ge/extensions/editor/crawlEditor/missionPortTool.lua
        end
        im.End()
        return

      im.End()
    end
@/lua/ge/extensions/editor/flowgraph/properties.lua
  end
  self:End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePropTransformer.lua
  end
  im.End()
end
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
    end
    im.End()
  end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imEnd.lua
function C:work()
  im.End()
end
@/lua/ge/extensions/core/vehicleMirrors.lua
  end
  im.End()
end
@/lua/ge/extensions/util/stepHandler.lua
    if not taskData.active  then im.EndDisabled() end
    im.End()
  end
@/lua/ge/extensions/ui/bindingsLegend.lua
  end
  im.End()
end
@/lua/ge/extensions/career/modules/delivery/vehicleTasks.lua

    im.End()
  end
@/lua/ge/extensions/editor/flowgraph/main.lua
          --end
          ui_flowgraph_editor.End()
          im.PopStyleColor(1)
        end
        im.End()
        if tabColors then  im.PopStyleColor(5) end

  --self:End()
  --im.PopStyleVar()
  end
  --im.End()
@/lua/ge/extensions/career/modules/marketplace.lua
      end
    im.End()
  end
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
    ui_flowgraph_editor.NavigateToContent(0.01)
    ui_flowgraph_editor.End()
    im.EndChild()
@/lua/ge/extensions/util/screenshotCreator.lua
  ::continue::
  im.End()
@/lua/ge/extensions/editor/flowgraph/variables.lua
  if not im.IsMouseDown(0) then self.dragPayload = nil end
  self:End()
end
@/lua/ge/extensions/career/modules/partInventory.lua
  imgui.EndChild()
  imgui.End()
end
@/lua/ge/extensions/editor/particleEditor.lua
    end
    im.End()
  end
    end
    im.End()
  end
    end
    im.End()
  end
@/lua/ge/extensions/gameplay/crawl/debug.lua
    im.Text("No active trail data")
    im.End()
    return

  im.End()
end
@/lua/ge/extensions/editor/inspector.lua
      end
      imgui.End()
    end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imSimpleBox.lua
  im.Text((self.pinIn.text.value or "Text"))
  im.End()
@/lua/common/extensions/ui/imguiUtils.lua
  end
  imgui.End()
end
@/lua/ge/suspensionFrequencyTester.lua
    end
    imgui.End()
end
@/lua/ge/extensions/ui/gameplayAppContainers.lua

    im.End()
  end
@/lua/ge/extensions/editor/mainMenu.lua
    if editor.statusBarUiCallback then editor.statusBarUiCallback() end
    imgui.End()
  end
@/lua/ge/extensions/editor/forestEditor.lua
      end
      im.End()
      if not wndOpen[0] then
    end
    im.End()
    if not wndOpen[0] then
@/lua/ge/extensions/editor/flowgraph/overview.lua
  end
  self:End()
end
@/lua/ge/extensions/editor/flowgraph/search.lua

  self:End()
end
@/lua/ge/extensions/core/input/vibrationDebug.lua
  end
  imgui.End()
end
@/lua/ge/extensions/editor/flowgraph/references.lua
  end
  self:End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
      end
      im.End()
    end
      end
      im.End()
    end

  im.End()
end
@/lua/ge/extensions/editor/api/gui.lua
    imgui.DockSpace(imgui.GetID1("MainDockspace1"), imgui.ImVec2(0, 0), imgui.DockNodeFlags_PassthruCentralNode)
    imgui.End()
  end
  if shouldCallEnd then
    -- always call End (the only exception of Begin* End* pairs)
    imgui.End()
    -- always call End (the only exception of Begin* End* pairs)
    imgui.End()
  end
@/lua/ge/extensions/flowgraph/builder.lua

function C:End(node)
  self:SetStage('end')
@/lua/ge/extensions/gameplay/rallyLoop.lua
        loopToolbox:draw(rallyLoopManager)
      im.End()
    end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamSpellchecker.lua
  ::continue::
  im.End()
end
@/lua/ge/extensions/gameplay/statistic.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/flowgraphEditor.lua
      welcome:drawContent()
      im.End()
    end
  end
  main:End()
  mgr:updateEditorSelections()
    end
  im.End()
  M.forceOpen.states = nil
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
    end
    im.End()
  end
      if p then p:finish(false) end
      im.End()
    end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamVariablesChecker.lua
  ::continue::
  im.End()
end
@/lua/ge/extensions/gameplay/missions/missionManager.lua
    if not taskData.active  then im.EndDisabled() end
    im.End()
  end
@/lua/ge/extensions/editor/flowgraph/welcome.lua
  self:drawContent()
  self:End()
end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
    end
  im.End()
end
  end
  im.End()
end
      end
      im.End()
    end
      end
      im.End()
    end
    end
    im.End()
  end
@/lua/ge/extensions/freeroam/bigMapMode.lua
      end
      imgui.End()
    end
@/lua/ge/extensions/editor/crawlEditor/presets.lua
    end
    im.End()
    end
    im.End()
    end
    im.End()
    end
    im.End()
@/lua/ge/extensions/editor/vehicleDetailViewer.lua

        im.End() -- window end
        view.dockID = im.GetWindowDockID()
@/lua/ge/extensions/editor/dataBlockEditor.lua
      end
      im.End()
    end
@/lua/ge/extensions/gameplay/drift/stuntZones.lua
      end
      im.End()
    end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
    end
    im.End()
  end
@/lua/common/extensions/ui/flowgraph/editor_api_luaintf.lua
  M.End = function()
    local result = fge.End()
    if im then im.uiscale[0] = M.oldImguiScale end
@/lua/ge/extensions/core/quickAccess.lua
  end
  im.End()
end
@/lua/ge/extensions/gameplay/drift/display.lua
    im.TextWrapped(dumps(guiData))
    im.End()
  ]]
@/lua/ge/extensions/editor/flowgraph/history.lua
  im.EndChild()
  self:End()
end
@/lua/ge/extensions/core/ropeVisualTest.lua

    im.End()
  end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamTableVis.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
    extensions.hook("onEditorGuiEditModeToolbar")
    im.End()
  end
@/lua/ge/extensions/gameplay/util/crashDetection.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/flowgraph/projectSettings.lua
  end
  self:End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veNodeTriSelfCollisionDetector.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/roadTemplateEditor.lua
      end
    im.End()
  end
      end
      im.End()
    end
@/lua/ge/extensions/core/metrics.lua
  end
  im.End() --Begin
  im.PopStyleVar()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua
    end
    im.End()
  end
  end
  im.End()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veTCSDebug.lua

  im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veCrashTester.lua
  end
  im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua
  end
  im.End()
end
@/lua/common/extensions/ui/improfiler.lua
    im.TextUnformatted(outStringCache)
    im.End()
  end
@/lua/ge/extensions/career/modules/fuel.lua
    end
    imgui.End()
  end
@/lua/ge/extensions/render/viewDemo.lua
  im.Image(texObj.texId, imageRes)
  im.End()
end
@/lua/ge/extensions/editor/vizHelper.lua
    im.Text("Mouse not over anything")
    im.End()
    return

  im.End( )
end
@/lua/ge/extensions/gameplay/rally.lua
        rallyToolbox:draw()
      im.End()
    else
@/lua/ge/extensions/editor/visualization.lua
  end
  im.End()
end
@/lua/ge/extensions/gameplay/rally/loop/speedingDetector.lua

  im.End()
end
@/lua/ge/extensions/editor/roadEditor.lua
      end
    im.End()
  end
@/lua/ge/extensions/editor/api/valueInspector.lua
    end
    imgui.End()
  end
    end
    imgui.End()
  end
    end
    imgui.End()
  end
    end
    imgui.End()
    if not windowOpenPtr[0] then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePowerTrain.lua
  end
  im.End()
end
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua

  im.End()
end
@/lua/ge/extensions/core/vehicleTriggers.lua
    end
    im.End()
  end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imDialogue.lua
    end
    im.End()
  end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imVehicleSelect.lua

  im.End()
end
@/lua/ge/extensions/editor/raceEditor.lua
    testingWindow:draw(dtSim)
  im.End()
end
@/lua/ge/extensions/editor/flowgraph/legend.lua

  self:End()
end
@/lua/ge/extensions/core/groundMarkerArrows.lua

    im.End()
  end
@/lua/ge/extensions/util/vehicleRopeDebug.lua

    im.End()
  end
@/lua/ge/extensions/ui/console.lua

  im.End() --Begin
  -- log("D","stats", "#logs="..dumps(#logs).." | #logFiltered="..dumps(#logFiltered).. " | update "..dumps(tim:stopAndReset()))
  -- end
  -- im.End() --Begin
@/lua/ge/extensions/editor/flowgraph/stateView.lua
  end
  self:End()
end
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
  end
  self:End()
end
@/lua/ge/extensions/editor/materialEditor.lua
      if not v.materialNamesPtr or not v.materialNameList then
        im.End()
        return
@/lua/ge/extensions/editor/rallyEditor.lua
    devTools:onUpdate() -- Call onUpdate to handle 3D debug drawing
  im.End()
end
    rallyToolbox:draw()
  im.End()
end
@/lua/ge/extensions/flowgraph/basenode.lua

  builder:End(self)
  -- patch in behavior icons