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addDecals

Definition


-- @/=[C]:-1
function addDecals(...)

Callers

@/lua/ge/extensions/editor/vizHelper.lua

    -- Engine.Render.DynamicDecalMgr.addDecals(savedDecals)
local function onUpdate()
  Engine.Render.DynamicDecalMgr.addDecals(savedDecals)
end
@/lua/ge/extensions/gameplay/markerInteraction.lua
  skipIconFading = false
  Engine.Render.DynamicDecalMgr.addDecals(decals, decalCount)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalLine.lua
  end
  Engine.Render.DynamicDecalMgr.addDecals(decals, amount)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalSingle.lua
  }}
  Engine.Render.DynamicDecalMgr.addDecals(decal, 1)
end
@/lua/ge/extensions/flowgraph/nodes/mission/ARunForLife.lua

  Engine.Render.DynamicDecalMgr.addDecals(decals, o)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalCircle.lua
  end
  Engine.Render.DynamicDecalMgr.addDecals(decals, amount)
end
@/lua/ge/extensions/core/groundMarkers.lua
  if settings.getValue("showNavigationGroundmarkers") then
    Engine.Render.DynamicDecalMgr.addDecals(M.decalPool, M.activeDecalCount)
  end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalPath.lua

  Engine.Render.DynamicDecalMgr.addDecals(decals, #markers)
end