addDecals
Definition
-- @/=[C]:-1
function addDecals(...)
Callers
@/lua/ge/extensions/editor/vizHelper.lua
-- Engine.Render.DynamicDecalMgr.addDecals(savedDecals)
local function onUpdate()
Engine.Render.DynamicDecalMgr.addDecals(savedDecals)
end
@/lua/ge/extensions/gameplay/markerInteraction.lua
skipIconFading = false
Engine.Render.DynamicDecalMgr.addDecals(decals, decalCount)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalLine.lua
end
Engine.Render.DynamicDecalMgr.addDecals(decals, amount)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalSingle.lua
}}
Engine.Render.DynamicDecalMgr.addDecals(decal, 1)
end
@/lua/ge/extensions/flowgraph/nodes/mission/ARunForLife.lua
Engine.Render.DynamicDecalMgr.addDecals(decals, o)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalCircle.lua
end
Engine.Render.DynamicDecalMgr.addDecals(decals, amount)
end
@/lua/ge/extensions/core/groundMarkers.lua
if settings.getValue("showNavigationGroundmarkers") then
Engine.Render.DynamicDecalMgr.addDecals(M.decalPool, M.activeDecalCount)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalPath.lua
Engine.Render.DynamicDecalMgr.addDecals(decals, #markers)
end