saveDecals
Definition
-- @/=[C]:-1
function saveDecals(...)
Callers
@/lua/ge/extensions/editor/decalEditor.lua
if editor.uiIconImageButton(editor.icons.material_save_all, im.ImVec2(22 * im.uiscale[0], 22 * im.uiscale[0]), nil, nil, nil) then
editor.saveDecals()
end
local function onEditorBeforeSaveLevel()
editor.saveDecals()
end
@/lua/ge/extensions/editor/api/decal.lua
local function saveDecals()
for _,template in ipairs(templatesQueuedForDel) do
if decalFileName then
Engine.Render.DecalMgr.saveDecals(decalFileName)
end
@/lua/ge/extensions/editor/decalSpline.lua
if editor.uiIconImageButton(icons.floppyDisk, iconsBig, nil, nil, nil, 'saveDecalStateBtn') then
editor.saveDecals()
end