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saveDecals

Definition


-- @/=[C]:-1
function saveDecals(...)

Callers

@/lua/ge/extensions/editor/decalEditor.lua
  if editor.uiIconImageButton(editor.icons.material_save_all, im.ImVec2(22 * im.uiscale[0], 22 * im.uiscale[0]), nil, nil, nil) then
    editor.saveDecals()
  end
local function onEditorBeforeSaveLevel()
  editor.saveDecals()
end
@/lua/ge/extensions/editor/api/decal.lua

local function saveDecals()
  for _,template in ipairs(templatesQueuedForDel) do
  if decalFileName then
    Engine.Render.DecalMgr.saveDecals(decalFileName)
  end
@/lua/ge/extensions/editor/decalSpline.lua
      if editor.uiIconImageButton(icons.floppyDisk, iconsBig, nil, nil, nil, 'saveDecalStateBtn') then
        editor.saveDecals()
      end