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getSet

Definition


-- @/=[C]:-1
function getSet(...)

Callers

@/lua/ge/extensions/editor/gen/world.lua
	local nm = rayCast.object.name
		lo('?? mup0:'..tostring(nm)..':'..tostring(scope)..':'..tostring(indrag)..':'..tostring(cedit.part)..':'..tostring(cmesh)..':'..tostring(Engine.Render.DecalMgr.getDecalInstance(1))) --#Engine.Render.DecalMgr.getSet():getObjects())) --..tostring(editor.getDecalTemplates():size())) --..rayCast.object.name)
	if nm == nil then return end
@/lua/ge/extensions/editor/gen/region.lua
--    local ndecal = editor.getDecalTemplates():size()
--        lo('?? ndec:'..tostring(out.inconform)) --tostring(Engine.Render.DecalMgr.getSet())) --..tostring(Engine.Render.DecalMgr.getClosestDecal(vec3(0,0,0)))) --..tostring(editor.getDecalInstance(1)))
@/lua/ge/extensions/editor/api/decal.lua
  local name = Sim.getUniqueName("NewTemplate")
  local templates = Engine.Render.DecalMgr.getSet():getObjects()
local function getDecalTemplates()
  return Engine.Render.DecalMgr.getSet()
end