GE Lua Documentation

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findPrefabForChild

Definition


-- @/=[C]:-1
function findPrefabForChild(...)

Callers

@/lua/ge/extensions/editor/objectTool.lua
        local objId = obj:getId()
        local prefabInstance = Engine.Prefab.findPrefabForChild(obj)
        if prefabInstance then
          repeat
            foundObject = Engine.Prefab.findPrefabForChild(foundObject)
            if foundObject then
@/lua/ge/extensions/editor/sceneTree.lua
        local obj = scenetree.findObjectById(node.id)
        local prefabInstance = Engine.Prefab.findPrefabForChild(obj)
        if prefabInstance then