-- @/=[C]:-1
function findPrefabForChild(...)
local objId = obj:getId()
local prefabInstance = Engine.Prefab.findPrefabForChild(obj)
if prefabInstance then
repeat
foundObject = Engine.Prefab.findPrefabForChild(foundObject)
if foundObject then
local obj = scenetree.findObjectById(node.id)
local prefabInstance = Engine.Prefab.findPrefabForChild(obj)
if prefabInstance then