getSystemTimeMS
Definition
-- @/=[C]:-1
function getSystemTimeMS(...)
Callers
@/lua/ge/extensions/scenario/scenarios.lua
if assignedInput then
local now = Engine.Platform.getSystemTimeMS()
local deltaMS = now - (assignedInput.lastInputMS or 0)
@/lua/ge/extensions/core/camera.lua
local function rotatedCamera()
lastRotatedTime = Engine.Platform.getSystemTimeMS()
end
local function timeSinceLastRotation()
return Engine.Platform.getSystemTimeMS() - lastRotatedTime
end
@/lua/ge/extensions/util/compileImposters.lua
local function sleep(job, seconds)
local startTime = Engine.Platform.getSystemTimeMS()
while Engine.Platform.getSystemTimeMS() - startTime < (seconds * 1000) do
local startTime = Engine.Platform.getSystemTimeMS()
while Engine.Platform.getSystemTimeMS() - startTime < (seconds * 1000) do
job.yield()
@/lua/ge/extensions/core/remoteController.lua
local currentTime = Engine.Platform.getSystemTimeMS()
@/lua/ge/extensions/core/quickAccess.lua
title = item.title,
timestamp = Engine.Platform.getSystemTimeMS(),
icon = item.icon
--local item = categoryActions[oldestIndex]
--log('I', 'quickaccess', 'Removed oldest non-pinned action in category ' .. category ..": " .. string.format("%s %s (%d) (%s)", item.level, item.uniqueID, item.timestamp - Engine.Platform.getSystemTimeMS(), actionInfo and actionInfo.title or "MISSING"))
-- replace the oldest action with the new one
local actionInfo = getActionInfo(item.level, item.uniqueID)
dump(string.format("recent[%d] = %s %s (%d) (%s)", i, item.level, item.uniqueID, item.timestamp - Engine.Platform.getSystemTimeMS(), actionInfo and actionInfo.title or "MISSING"))
end
local function moved()
lastTimeMoved = Engine.Platform.getSystemTimeMS()
end