getChannelVolume
Definition
-- @/=[C]:-1
function getChannelVolume(...)
Callers
@/lua/ge/extensions/flowgraph/nodes/audio/fade.lua
if self.channel then
Engine.Audio.setChannelVolume(self.channel, Engine.Audio.getChannelVolume(self.channel, false), true)
end
local duration = math.max(0, self.pinIn.duration.value or 1)
self.pinOut.volume.value = Engine.Audio.getChannelVolume(self.channel, true) -- actual volume value
if self.mode ~= 0 then
self.origVolume = Engine.Audio.getChannelVolume(self.channel, true)
if self.mode == -1 then
else
self.targetVolume = self.pinIn.volumeMax.value or Engine.Audio.getChannelVolume(self.channel, false)
end
@/lua/ge/extensions/editor/api/core.lua
if muteIt or muteIt == nil then
editor.currentGameAudioVolume = Engine.Audio.getChannelVolume("AudioChannelMaster", false)
Engine.Audio.setChannelVolume("AudioChannelMaster", 0.0)