GE Lua Documentation

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setRGB

Definition


-- @/=[C]:-1
function setRGB(...)

Callers

@/lua/ge/extensions/core/devices.lua
  -- Call setRGB when switching to nothing, unicycle or props
  if newId == -1 then Device.setRGB(0, beamOrange.x, beamOrange.y, beamOrange.z) return end
    if veh.jbeam == 'unicycle' then
      Device.setRGB(0, beamOrange.x, beamOrange.y, beamOrange.z)
    else
      if vehType == 'Prop' then
        Device.setRGB(0, beamOrange.x, beamOrange.y, beamOrange.z)
      end
@/inspector/External/three.js/three.js

        return this.setRGB( r, g, b );
@/ui/lib/ext/mdx.js
      setTimeout(function() {
        setRGB(element,'color',mdx.mdxThemeColors,attributes.mdxPaintFg,'mdx-paint-fg');
      });
      setTimeout(function() {
        setRGB(element,'background-color',mdx.mdxThemeColors,attributes.mdxPaintBg,'mdx-paint-bg');
      });
        setTimeout(function() {
          setRGB(element,'fill',mdx.mdxThemeColors,attributes.mdxPaintSvg,'mdx-paint-svg');
        });

function setRGB(element,styled,themeProvider,input,directiveName) {
  "use strict";